Start with a quick plan - Suit contracts
To Draw or not to draw?
Your first decision has to be: To draw trumps immediately, or not?
If you have no shortage in some suit or another in the short trump hand (often the dummy), then DRAW TRUMPS IMMEDIATELY. This is true even if you are missing AKQ of trumps. Without a shortage you can't ruff. But if you don't draw your opponents' trumps that's exactly what they might do to you. By shortage, I mean void, singleton or doubleton.
It's no good ruffing in the long hand, since these trumps would have won eventually anyway. All you are doing is using your trumps without consuming the enemy's.
SWOT - Strengths, Weaknesses, Opportunties, Threats
Strengths - Count your winners?
Unlike a NoTrump contract, it's usually easiest to count your losing tricks, and to count them by reference to the long suited trump hand. This is not always the case, and sometimes it helps to count both (if your brain works fast, otherwise the enemy might start barracking you for being so slow, but frankly they'd be better off using the time to plan your downfall, or they'll be the losers!).
Weaknesses - Count your losers
So, start your planning by counting how many tricks you're going to lose, and thus how many extra ones you're going to have to find by various devices, which you might refer to as Opportunities:
Opportunities
Look at your hand to see where you might have a chance to make up the extra tricks. Ruffing, extra tricks in the long suits, throwing a loser on a loser, squeeze, finesse, and so on. For example:
Deal 1 | 7 6 4 |
You have 5 losers in your hand |
|||||
---|---|---|---|---|---|---|---|
Q 9 5 3 2 | |||||||
A 7 3 | |||||||
8 7 | |||||||
K | N | ||||||
4 Lead K | |||||||
S | |||||||
A 10 | |||||||
8 6 | |||||||
K Q J 10 9 | |||||||
A K 9 3 |
Read about when to draw trumps.
Threats
Having formed a plan, look for places where it could go wrong. Could the trump split be unfavourable? Do you have all the entries you need? Could you be blocked? If a finesse should fail, will you end up losing the lead to the wrong player? Might you end up losing trump control? Can you avoid ruffing in the long hand? Is there a back-up plan if any of these catastrophes should befall you?
For example, in the deal above, if the 8 is with East and East also runs out of Clubs after two rounds, your ruffing plan will fail.
Use the Playing pages to find out more about how to plan your play. For example:
Information
Planning
- Don't always assume a suit will break well
- Draw trumps first unless you have a good reason not to
- Consider what a defender might be thinking about
- When the contract depends on a finesse, think Endplay
- When declaring 1NT try to be patient
- Establish extra tricks before cashing your winners
- Ruffing losers in dummy
- When to pull trumps
- Blocking - Holding up in No Trumps
- Blocking - Holding up in suit contracts
Opportunities
- Ruffing
- Extra tricks in the long suits
- Throwing losers on losers
- Squeeze & count
- Endplay and giving the lead away
- Confuse and mislead
Threats
- Overtaking
- Ducking
- Entries
- Duck an early round when you are short of entries
- Unblocking
- Jettison
- Don't let the Danger Hand get the lead
- Retain trump control
- Avoiding trump promotions