Responder 1st bids: Weak reply to 1 weak NT
Preferrably: Say nothing! (i.e. "no bid" or "pass").
(or if you're very weak, then bid a 5-card suit if you have one).
With less than 11 points, your combined strength is weak (12-24), so game is not possible, therefore pass (or try to get out of 1NT if it's inappropriate).
31. Weak reply to weak 1NT. < 11 HCP | |||||||||||||||||||||||
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Points | State of mind | Beginners | More advanced players | ||||||||||||||||||||
8-10 | Relaxed | Pass | Pass | ||||||||||||||||||||
<8 | Worried | Dizassssster! Takeout into your 5-card suit, by bidding 2. Opener WILL pass. | Takeout with Transfers or Stayman | ||||||||||||||||||||
<8 | Panic, they doubled you | Takeout if you have a 5-card suit, pass if not. Opener will pass | Takeout with 5-card suit, if not "wriggle" | ||||||||||||||||||||
how partner will reply | Opener should always pass after hearing a bid of 2 of a suit, because it's weak. For advanced player it's totally different, see Transfers and Stayman. | ||||||||||||||||||||||
related stuff | Weak reply to strong1 NT: same, but 3 fewer points. | ||||||||||||||||||||||
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When your partner opens 1NT, in addition to describing a balanced hand with stoppers in 3+ suits, it also gives a very precise point count: 12-14. If you don't have sufficient points to increase the level needed for "game", namely 25, then you are "weak". So with fewer than 11 points in your hand, "game" is pretty well impossible. So you may as well stop right there. Unless, of course, there is a problem. . ...
(a) Base case: All seems OK
Anything less than 11 points is in effect weak. If you have 8-10, you're probably OK (20-24 altogether), but you need to say to your partner "we can't get to game", by bidding "no bid / pass". Unless of course you are a bit worried….
(b) Worried case
If things look grim in NT because you have 0-8 points and/or your shape is bad[1], then you can get out of NT if you have a 5-card suit.
You should say to partner, "Oh my god, we need rescuing out of NT". This is known as "5-card weakness takeout". Bid 2 of your 5-card suit, which opener MUST pass, if he wants to remain your friend. (Slightly more advanced players using Stayman and Transfers have a different way of rescuing.[2]).
The point is that you're in trouble. For example, you could have 0-8 points. Yes, even zero points. Add this to your partner's 12-14, and you can see that things are bad, so you'll have to hope that the enemy bid something, or failing that you need some trump help. If you switch to your 5-card suit then you know from the opener's bid (which guarantees at least 2 of every suit) that you have at least 7 of them, probably 8, sometimes 9, occasionally 10, and 11 at the rarest best. Although you'll still probably go down, the damage will be less. Going down two in a suit is better than going down 4 in NT, which is often what happens if you stay in NT. If you're doubled and vulnerable (you will be!), that's going to cost you 1100.
Here's an example: with QJ10842 75 J4 J104, opposite opener's 1NT holding of 83 AK93 K853 K82, you'd be much better off in 2, which is actually likely to make, rather than staying in 1NT which is likely to go down 3.
If the opponents bid at any stage, great, you're out of jail. Just pass.
Having said that, if they double you, you're now in solitary confinement ! But you do have another way out. . .. see "panic case" below.
Medium or advanced level players: see Stayman and Transfers for the details.
In summary, takeout into 2 of a 5-suit Major ( or ) is done very simply with Transfers.
But the relatively rarer takeout into a minor ( or ) is a bit more complex (done either via 2 Spades or via Stayman) and will often end up with a 3-level contract, thus requiring a 6-card suit for it to be done with safety[3].
"If you can't even takeout out into a minor without ending up at the 3 level", I can hear you saying, "doesn't this all make the 1NT opening a bit risky?" You're right. But it happens sufficiently rarely that it's worth it for all the benefits. (However, for this very reason, a few people switch to the "strong 1NT" opening when they are vulnerable, because going down 3 or 4 doubled and vulnerable is expensive).
(c) Panic case
If you're really in trouble, because opposition have doubled partner's 1NT, sorry, bad luck, there's no easy way out if you don't have a 5-card suit. However, with two 4-card suits, advanced players do have a solution, called the "wriggle". They can use this advanced technique to take out into any suit including ,, taking advantage of the fact that the opponents' "double" cancels the coded meanings of Stayman and Transfers.
[2] if you are using transfers, bid one suit lower than the suit you mean, and your partner will transfer if for you to the suit you meant.
[3] "Weakness takeout" isn't so easy with minors, because unless you're a complete beginner you end up at the 3 level: That's because the 2 bid is not available if you're using Stayman, and likewise 2 is out if you're using Transfers. (However, I urge you to use these systems when you've got past the beginner stage, because they're great). Talking of Stayman, some people with a 6-card minor suit use Stayman 2 for a take-out to a minor suit, following this up by re-bidding 3 if they really meant , or 3 if they want diamonds. This has the advantage on some occasions of taking out at the lower level of only 2 if opener denies a 4-card Major.
Oh, and you'll need 6-cards, not 5, to take out at the 3 level. Not ideal, but could be better than staying in 1NT and getting hammered.
An alternative is to transfer bid 2 to tell partner to transfer to 3, and 2NT to transfer to 2. Unfortunately, this consumes the useful "balanced 11-12 HCP" 2NT game invitation reply, and is not recommended. Some players like to use the 2 response to show precisely 11 points and the 2NT response to show 12. This is lazy bridge according to some - these people say you should be evaluating your hand instead - a 'good 12' is worth game whilst a 'bad 12' is only worth an invite. I disagree, because you it allows you to add more precision to a situation often requiring accuracy.